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UI / UX

UI and UX (User Interface, User Experience) are two fundamental key factors that contribute to the smooth operation of a website or digital application. UI focuses on interactive elements such as buttons, text fields, and navigation. UX refers to the entire experience, specifically the user flow from the first interaction to the desired outcome. Creating a consistent, guiding, and satisfying interaction flow is the basic idea of UI/UX.
Spektrum
UI wird oft in Zusammenhang mit einer bestehenden oder neuen Markenidentität erstellt, wobei UX aus einem strategischen Prozess hervorkommt.
Anwendung
Eine Web-Präsenz ohne durchdachte UI/UX-Maßnahmen wirkt schnell verwirrend oder unübersichtlich. Genau hier setzt diese Leistung an.
Details
Sowohl kleine Details wie Rundungen der Buttons, als auch das Gesamtbild müssen stimmen, in Aussehen und Interaktion.

From research to a clickable prototype

We start with what already exists. Analytics shows where people drop out, the internal search reveals what they look for in vain, and support knows the questions a good interface would never have raised. On top of that we talk to people who actually use the system.

From there we define user tasks and flows: which journeys the application has to carry reliably, from entry to completion. The information architecture follows those tasks rather than your org chart. Wireframes come next, then a clickable prototype and tests with a small group, because thinking errors are easier to fix there than in finished code.

Only then does the interface arrive: type scale, spacing grid, color roles and a component library in Figma where every component brings its states with it, meaning default, hover, focus, active, disabled, error, loading and empty. Handover to development happens with those values as design tokens, so spacing and color are not reinvented in code.

When work on flow and interface pays off

The clearest trigger is measurable drop-off: carts abandoned in checkout, forms filled in halfway, configurators where inquiries fade out. Just as clear is a support team answering the same question again and again because the interface leaves it open.

Often it concerns B2B systems: customer portals, spare part finders, shops with tiered structures, variants and customer-specific ranges. Systems like these grow over years, every new requirement gets another tab, and eventually only your own staff know their way around.

What this cannot fix is a problem with the offer itself. If your range, delivery times or terms do not convince, new navigation will not change that. Missing content is not a design problem either: a product page without solid data stays weak no matter how it looks. In those cases we say so up front instead of laying an interface over the actual cause.

The details that decide whether it works

Accessibility is the part that arrives too late most often. Since June 2025 the German Accessibility Strengthening Act has applied, covering many online shops and digital services aimed at consumers, with the WCAG criteria as the underlying yardstick. In practice that means full keyboard operation, a visible focus indicator, real labels instead of placeholder text, error messages next to the field they belong to, target areas large enough to hit, and contrast that also works with your house color.

The second area is behavior across screen sizes. We set breakpoints where the content demands them, not at device-specific widths. Tables with many columns, long German compound words and operation by thumb rather than mouse are the usual breaking points.

Then there are small things with large effects: reserved space for images so nothing jumps while loading, correct input types and autofill attributes for forms on phones, and empty and error states that explain what to do next.

Frequently asked questions

What is the difference between UI and UX?

UX is the question of whether someone reaches their goal: which steps are needed, in which order, and where friction appears. The output is flows, structure and wireframes. UI is the visible surface those steps are operated through: buttons, fields, navigation, typography, states. A beautiful surface over a poor flow does not help, and a good flow without a solid surface feels unfinished.

Do user tests make sense with low traffic?

Especially then. With small numbers, A/B tests give no reliable answers because the required volume never accumulates. Qualitative testing works with a handful of people instead: a few sessions surface the obvious obstacles. What matters is who takes part. They should match your audience and should not already know the system.

In what form does development receive the designs?

As a Figma file with a component library rather than a pile of individual screens. It contains design tokens for colors, spacing, radii and type sizes, every state per component, the behavior across breakpoints and notes on focus order and screen reader labels. Open questions get settled directly with the developers instead of being left in comments.

Does our online shop have to be accessible?

Many consumer-facing providers in Germany have been covered since June 2025 by the Accessibility Strengthening Act, which includes online shops and certain services. Micro-enterprises have exemptions and pure B2B trade sits differently. Whether you are affected is ultimately a legal question for your advisors. On the technical side we assess the current state against the WCAG criteria and name what can be fixed with what effort.

Can you rework an existing design instead?

Yes, and often that is the better route. We review the existing interface, record the building blocks actually in use and start by clearing out variants that appeared without reason. Typically there are several button styles, three form layouts and four shades of the same color. The cleaned-up inventory becomes a library you can roll out step by step, without touching everything at once.

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