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Corporate Design

The car decals, the business card, or the company sign: Corporate Design is the implementation of brand identity in real life. This is about how your articles and products, your business equipment, and your presentation look, the things with which you come into contact with others and thus communicate and present your company to the outside world. Fonts, layout definitions, and other aspects determine the visual guidelines.

You can read more about Corporate Design for Hidden Champions here.

Spektrum
Von der kleinen Visitenkarte bis zum großen Billboard. Corporate Design ist die Präsentation Ihrer Marke in der Welt, in vielen Formen.
Anwendung
Eine solide Markenidentität an sich hilft nicht viel, wenn sie nicht dargestellt wird. Corporate Design schließt hier die Lücke.
Details
Selbst Ihr Firmenkugelschreiber repräsentiert Ihr Unternehmen.

From rulebook to the files people actually work with

We start by listing where the brand actually shows up: stationery, quotes and invoices, vehicle lettering, trade fair stands, packaging, product labels, job ads, presentations, the website and the shop. That list decides what the corporate design has to cover. A manufacturer needs different specifications than a service company that mostly appears online.

Next come the building blocks. The logo gets its variants for positive, negative and single color use, plus clear space and a minimum size. The color system has to hold up in every space you need: RGB and HEX for screens, CMYK for print, spot colors for finishing, RAL references for paint and signage. Typography arrives with licensing sorted for desktop, web and applications. On top of that come the grid, spacing, shapes and rules for imagery.

You receive both the manual that explains the rules and the files your team works with. Logo packages as SVG, EPS and PNG, templates for Office and layout software, print-ready stationery and, where it makes sense, color and type values in a form development can adopt directly. One short rule covers how to deal with cases the manual does not show.

What usually triggers a corporate design

The most common trigger is drift. Over the years, presentations, ads and data sheets pile up across departments, each with its own typeface and its own shade of blue. At some point nobody can tell they belong to the same company. A corporate design clears that up and states the rules concretely enough that people can apply them without asking.

Other typical starting points: a change of company name, a merger, a new business area with its own audience, entry into further markets, or an appearance that no longer competes for skilled staff. An acquisition counts too, because two visual worlds then sit side by side and someone has to decide whether they merge or stay apart.

Starting with the corporate design is the wrong move while positioning, audiences and core messages are still open. You would be designing a statement that changes shortly afterwards. Brand identity belongs first in that case. And if a single campaign needs a face of its own without touching the underlying rules, that is art direction rather than a new corporate design.

Where corporate designs break down in practice

Rulebooks rarely fail on the concept. They fail on the cases nobody planned for. The manual shows the logo on white; in reality it sits on a photograph, on a three centimeter giveaway or embroidered onto a polo shirt. So we decide early how the brand looks when only one color is available or the space is too small for the wordmark.

Two further obstacles are technical. Type licenses often cover desktop use only, while web and app use has to be licensed separately. And color palettes that look good on paper fall apart on screen as soon as legibility matters: WCAG asks for a contrast ratio of 4.5 to 1 for body text and 3 to 1 for large type and interface elements. Noticing that during build means correcting the house color after the fact. So we check the palette against those values right away.

Frequently asked questions

How does brand identity differ from corporate design?

Brand identity settles what you stand for: positioning, audiences, values, tone of voice. It is mostly text and decisions. Corporate design turns those decisions into something visible and usable: logo, colors, typefaces, grid, imagery and the templates your team works with every day. The two belong together, but they are created in that order. Without a settled identity, design work has no target to aim at.

Which files do we receive at the end?

You get a design manual with the rules plus the production files. Logos as SVG and EPS for print and scaling, PNG for everyday use, color values in RGB, HEX, CMYK and, where needed, as spot or RAL references. Add templates for PowerPoint and Word, layout files for stationery and print-ready artwork. Typefaces are not included, but the licensing details are, because fonts are licensed to your company.

Can we keep our existing logo?

Often yes. If the logo is known and technically sound, replacing it outright is rarely the best call. We check it for legibility at small sizes, single color use, file quality and clear space, and where needed we refine it instead of starting over. The noticeable change usually comes from the color system, typography and grid anyway, not from the logo alone.

Who applies the corporate design day to day?

Usually your own team, together with printers, stand builders and agencies. For that to work without constant questions, we keep the rules short and show them on real examples rather than abstract construction drawings. It also helps to name one person on your side who signs off on new cases. Without that responsibility, an identity drifts apart again within a few years.

Does the corporate design cover the website and shop?

Yes, though not as a straight transfer. Digital interfaces need states that do not exist on paper: hover, focus, error, loading, disabled. Requirements for contrast and operability apply as well. So we translate the specifications into color values, spacing and type sizes that a component library can carry. The detailed work on navigation and interaction then belongs to UI and UX.

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